![]() ![]() ![]() The Falconeer takes flight on PC, Xbox One, Xbox Series X and Xbox Series S on November 10th. The opening credits include the names of a few other folks who handled things like music, sound design and voice recording, but otherwise this is Sala’s work. What’s most impressive about The Falconeer is that it’s largely the work of a single developer, Tomas Sala. Even just looking at the various outposts reveals a ton about this world, in which it’s clear people desperately scrambled to create a home on whatever land seemed like it’d remain after the flood. The factions all have their own wants, needs and histories to discover. The early chapters lay the foundations of a seemingly absorbing story, even if it seems a bit dense at first. I have to give credit to the world-building here. There always seems to be a new location to discover. There’s one area that’s especially stunning, a chasm in the middle of the map that I can’t resist dive bombing into whenever I’m close by. Simply traveling across the landscape of The Great Ursee is a delight. It's always worth taking time to explore The Great Ursee in The Falconeer. Using an ocean thermal to thrust yourself up into the sky is always a blast, and practicing diving, dodging and barrel rolls is fun too. Once you find the right rhythm, though, the movement feels great. It takes a little getting used to, since you’ll need to soar and swoop down to build up a meter so you can fly faster. There’s flight stick support as well, which could make guiding your warbird through the dogfighting sequences a bit easier. Luckily, you have allies you can point towards a target, which helped a ton while I got to grips with the combat mechanics. I found it tricky to get the hang of and my initial mid-air battles seemed to last much longer than they should, despite a fairly solid targeting system. The one thing I’m not totally sold on yet is the combat. There’s just enough variety in the missions to keep them interesting, but I hope there’ll be even more to do in later chapters. There are even some races for you to tackle. You can take on a variety of missions for them, such as escort tasks, supply runs, spying and multi-stage assignments. There are multiple factions spread out across this world. The animations and character design are spot on - you’ll come across several eye-catching creatures on your adventures. Calm waters morph into stormy, rolling waves and back again in the space of a few minutes. There are dramatic weather effects to keep your journeys interesting. The Falconeer encourages players to venture out into the world of the Great Ursee and see what they can find in the downtime between engagements.The setting is The Great Ursee, a world that has been devastated by flooding. In fact, as my colleague Miles Dompier explained in his exclusive first look at The Falconeer, exploration is a large part of the gameplay experience as well. Opposing falcon-riders, zeppelin warships, ground-based fortifications, and massive crustaceans are all potential adversaries you'll come across in the Great Ursee, and each foe will require a different tactic in order to succeed. In terms of what enemies you'll be facing, there are many different types. ![]() However, these are also needed for your faction, so you might not want to spend them all on yourself. You can also improve the stats of your gear and your falcon by turning in soulshards, a currency obtained by defeating enemies and completing missions. We don't yet know the full extent of what the player's arsenal contains just yet, but gameplay footage does show that players can use their falcon to perform quick rolls and flips to dodge gunfire or quickly change direction. The massive falcon you ride around is as responsive as a plane, and from its back, you can pepper foes with a hail of energy bolts and other types of weaponry. ![]() Gameplay-wise, The Falconeer is mainly about using skillful flying and smart tactics to take down the enemy. ![]()
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